File name: entities.toml
Main
| Name | Description | Default Value | Allowed Values | ID |
|---|---|---|---|---|
| Allay Magic Density | The density of particles spawning around an allay 0 to disable | 0.2 | Double (0 to 1) | allayMagicDensity |
| Vex Magic Density | The density of particles spawning around a vex 0 to disable | 0.2 | Double (0 to 1) | vexMagicDensity |
| Allay Twinkling Sounds | true | Boolean (true or false) | allayTwinklingSounds | |
| Allay Duplicated Sounds | true | Boolean (true or false) | allayDuplicatedSounds | |
| Sheep Shear Fluff | When a sheep is sheared fluff particles will fall off | true | Boolean (true or false) | sheepShearFluff |
| Improved Dragon Fireball Trail | Adds more particles to the trail of the Ender Dragon's fireballs | true | Boolean (true or false) | improvedDragonFireballTrail |
| Dragons Breath Clouds | Applies the lingering potion cloud effects to the ender dragons breath | true | Boolean (true or false) | dragonsBreathClouds |
| Command Block Minecart Particles | Adds command block particles to the command block minecart. Yes I actually did this | ON |
| commandBlockMinecartParticles |
| End Crystal Magic Density | Density of the magenta dot particles that float around End Crystals. 0 to disable | 1 | Double (0 to 1) | endCrystalMagicDensity |
| End Crystal Magic Needs Fire | Forces End Crystal Magic particles to only spawn if the end crystal has fire underneath | false | Boolean (true or false) | endCrystalMagicNeedsFire |
| End Crystals Disable Fire Effects | When an End Crystal has fire underneath, the particles from the fire will not be spawned | true | Boolean (true or false) | endCrystalsDisableFireEffects |
| Minecart Sparks Display Type | Should sparks particles spawn for minecarts moving on rails. 'Land On Rail' will spawn sparks only when a minecart lands on rails | DEFAULT |
| minecartSparksDisplayType |
| Minecart Sparks Density | 0.5 | Float (0 to 1) | minecartSparksDensity | |
| Slime Trails | Do Slimes leave a trail of slime behind them when they move | true | Boolean (true or false) | slimeTrails |
| Magma Cube Trails | Do Magma Cubes leave a trail of maga slime behind them when they move | true | Boolean (true or false) | magmaCubeTrails |
| Replace Slime Squish Particles | Replaces the slime ball item particles with slime block particles when a slime squishes | true | Boolean (true or false) | replaceSlimeSquishParticles |
| Replace Oozing Effect Particles | Replaces the slime ball item particles with slime block particles for mobs and players with the oozing effect | true | Boolean (true or false) | replaceOozingEffectParticles |
| Replace Spell Caster Particles | Replaces the potion effect particles when a spell caster illager is casting a spell e.g Evoker summoning vexes | true | Boolean (true or false) | replaceSpellCasterParticles |
| Iron Golem Crack Particles | Should iron particles spawn around iron golems when they crack | true | Boolean (true or false) | ironGolemCrackParticles |
| Spectral Arrow Particles | Should spectral arrows emit glowstone dust particles | true | Boolean (true or false) | spectralArrowParticles |
| Warden Death Soul Particles | Should sculk soul particles emit from wardens upon death | true | Boolean (true or false) | wardenDeathSoulParticles |
| Freezing Snow Flakes | true | Boolean (true or false) | freezingSnowFlakes | |
| Feather Tickling Pandas | Allows baby and weak pandas to be tickled with a feather to sneeze. No slimeballs will drop | true | Boolean (true or false) | featherTicklingPandas |
| Improved Panda Sneezes | true | Boolean (true or false) | improvedPandaSneezes | |
| Villager Work At Workstation Particles | Should profession/workstation related particles spawn around a workstation when a villager uses it | true | Boolean (true or false) | villagerWorkAtWorkstationParticles |
| Improved Brown Mooshroom Feeding Effects | Changes the effects for feeding a brown mooshroom a flower | true | Boolean (true or false) | improvedBrownMooshroomFeedingEffects |
| Improved Mooshroom Shearing Effects | true | Boolean (true or false) | improvedMooshroomShearingEffects | |
| Replace Blaze Smoke | true | Boolean (true or false) | replaceBlazeSmoke | |
| Animal Feeding Particles | When feeding an animal, e.g. breeding a cow, taming a wolf, item destroy particles will appear around the mouth area | true | Boolean (true or false) | animalFeedingParticles |
| Animal Feeding Sound Volume | Volume of the eat sounds played when feeding an animal, e.g. breeding a cow, taming a wolf. Note: This will not affect the volume of vanilla animal eating sounds | 1 | Float (0 to 1) | animalFeedingSoundVolume |
| Underwater Entity Poof Bubbles | When an entity is spawned or dies underwater, should the poof effect have bubbles | true | Boolean (true or false) | underwaterEntityPoofBubbles |
| Improved Wet Wolf Shake Effects | Improves the water effects of a wolf shaking water off | true | Boolean (true or false) | improvedWetWolfShakeEffects |
| Improved Villager Sweating Effects | Improves the sweating effects of villagers during raids | true | Boolean (true or false) | improvedVillagerSweatingEffects |
| Magma Cube Land Sparks | Should magma cubes spawn sparks when they land on the ground | true | Boolean (true or false) | magmaCubeLandSparks |
| Snow Golem Step Sounds | Replaces step sounds for snow golems with snow block step sounds | true | Boolean (true or false) | snowGolemStepSounds |
| Charged Creeper Particles Density | 0.2 | Double (0 to 1) | chargedCreeperParticlesDensity | |
| Charged Creeper Explosion Particles | true | Boolean (true or false) | chargedCreeperExplosionParticles | |
| Lightning Strike Particles | Should electricity particles be spawned in the air around a lightning bolt | true | Boolean (true or false) | lightningStrikeParticles |
| Shulker Teleport Particles | true | Boolean (true or false) | shulkerTeleportParticles | |
| Entity Update Frequency | 20 | Integer (1 to 40) | entityUpdateFrequency |
Sleeping
Section ID: sleeping
| Name | Description | Default Value | Allowed Values | ID |
|---|---|---|---|---|
| Player Snore Chance | A percentage based chance for a player to snore. This is UUID based so it doesn't change every night. 0 to disable | 1 | Double (0 to 1) | playerSnoreChance |
| Player Snore Sound Volume | 0 to disable player snoring sounds | 1 | Float (0 to 1) | playerSnoreSoundVolume |
| Players Have Sleeping Zs | Display Z particles for sleeping players | true | Boolean (true or false) | playersHaveSleepingZs |
| Villager Snore Chance | A percentage based chance for a villager to snore. This is UUID based so it doesn't change every night. 0 to disable | 1 | Double (0 to 1) | villagerSnoreChance |
| Villager Snore Sound Volume | 0 to disable to disable villager soring sounds | 1 | Float (0 to 1) | villagerSnoreSoundVolume |
| Villagers Have Sleeping Zs | Display Z particles for sleeping villagers | true | Boolean (true or false) | villagersHaveSleepingZs |
| Foxes Have Sleeping Zs | Display Z particles for sleeping foxes | true | Boolean (true or false) | foxesHaveSleepingZs |
| Bats Have Sleeping Zs | Display Z particles for resting/hanging bats | true | Boolean (true or false) | batsHaveSleepingZs |
| Cats Have Sleeping Zs | Display Z particles for resting/laying cats | true | Boolean (true or false) | catsHaveSleepingZs |
| Other Mobs Have Sleeping Zs | Display Z particles for other sleeping mobs, mainly mobs other mods | true | Boolean (true or false) | otherMobsHaveSleepingZs |
| Display Sleeping Zs Only When Snoring | Forces Z particles to only display when a mob's UUID chance allows them to snore (Only applicable for players and villagers) | false | Boolean (true or false) | displaySleepingZsOnlyWhenSnoring |
| Adjust Name Tag When Sleeping | Adjust name tag rendering to be at the top of the head rather than above it when a mob is sleeping in a bed | true | Boolean (true or false) | adjustNameTagWhenSleeping |
Humanoids
Section ID: humanoids
| Name | Description | Default Value | Allowed Values | ID |
|---|---|---|---|---|
| Drowning Bubbles Display Type | DEFAULT |
| drowningBubblesDisplayType | |
| Drowning Bubbles Density | 3 | Integer (1 to 10) | drowningBubblesDensity | |
| Drowning Bubble Alpha | 1 | Float (0.2 to 1) | drowningBubbleAlpha | |
| Force Drowning Bubbles To Column | Forces drowning bubbles to spawn in a single column rather that being randomized | false | Boolean (true or false) | forceDrowningBubblesToColumn |
| Potion Rings Display Type | DEFAULT |
| potionRingsDisplayType | |
| Potion Rings Particle Type | BOTH |
| potionRingsParticleType | |
| Potion Rings Scale | 1 | Float (1 to 1.5) | potionRingsScale | |
| Potion Rings Alpha | 1 | Float (0.2 to 1) | potionRingsAlpha | |
| NPCs Have Potion Rings | Should NPCs, like witches and wandering traders, have potion rings | true | Boolean (true or false) | NPCsHavePotionRings |
| Reverse Direction For Harmful Effects | true | Boolean (true or false) | reverseDirectionForHarmfulEffects | |
| Glowing Potion Rings | true | Boolean (true or false) | glowingPotionRings |
Frosty Breath
Section ID: humanoids.frostyBreath
| Name | Description | Default Value | Allowed Values | ID |
|---|---|---|---|---|
| Display Type | DEFAULT |
| displayType | |
| Alpha | The starting alpha transparency | 0.5 | Float (0.2 to 1) | alpha |
| Wait Time | The time between frosty breathing spawning in ticks | 60 | Integer (10 to 200) | waitTime |
| Seasons | Seasons for frosty breath to spawn. 'Default' will start frosty breath spawning in the late autumn and end it at the end of early spring Note: Serene Seasons needs to be installed | DEFAULT |
| seasons |
| Additional Biomes | A list of additional biomes that the effect does not already detect | [ ] | A list containing any biome String ID. List can be empty | additionalBiomes |
Player
Section ID: humanoids.player
| Name | Description | Default Value | Allowed Values | ID |
|---|---|---|---|---|
| Enable Breathing Effects In Creative | Should breath effects e.g. Frosty Breath and Drowning Bubbles, be visible in creative mode | true | Boolean (true or false) | enableBreathingEffectsInCreative |
| Stomach Growling Threshold | When the player's hunger gets below this point a stomach growl sound will play every 15 sec. Value measured in half hunger points. 0 to disable | 6 | Integer (0 to 20) | stomachGrowlingThreshold |
| Stomach Growling volume | 1 | Float (0 to 1) | stomachGrowlingVolume | |
| Stomach Growling Wait Time | The time between stomach growl sounds playing | 15 | Integer (5 to 30) | stomachGrowlingWaitTime |
| Heart Beating Threshold | When the player's health gets below this point a heart beat sound will play every 3 sec and every 1 sec when the player's health is below half this value. Value measured in half hearts. 0 to disable | 6 | Integer (0 to 20) | heartBeatingThreshold |
| Heartbeat Volume | 1 | Float (0 to 1) | heartbeatVolume | |
| Heart Beating Wait Time | The time between heart beat sounds playing | 3 | Integer (2 to 10) | heartBeatingWaitTime |
Dust Clouds
Section ID: dustClouds
| Name | Description | Default Value | Allowed Values | ID |
|---|---|---|---|---|
| Scale | 2 | Float (0.5 to 2) | scale | |
| Alpha | The starting alpha transparency | 1 | Float (0.3 to 1) | alpha |
| Prevent When Raining | false | Boolean (true or false) | preventWhenRaining | |
| Fly Into Wall | Should dust clouds be spawned when flying into a wall, like with an elytra | true | Boolean (true or false) | flyIntoWall |
| Less View Blocking | Will prevent dust clouds from rendering within about 2 blocks of the player in first person | false | Boolean (true or false) | lessViewBlocking |
| Player Fell | Should a cloud of dust appear when a player takes fall damage | true | Boolean (true or false) | playerFell |
| Mob Fell | Should a cloud of dust appear when a mob takes fall damage | true | Boolean (true or false) | mobFell |
| Land Mace Attack | Spawn dust clouds when successfully landing a mace attack | true | Boolean (true or false) | landMaceAttack |
| Player Running | Should a dust cloud form behind a running player | true | Boolean (true or false) | playerRunning |
| Mob Running | Should a dust cloud form behind charging ravagers, hoglins, zoglins, galloping horses, and dashing camels | true | Boolean (true or false) | mobRunning |
| Player Running Requires Speed | Forces player running dust clouds to only spawn if the player is using the speed potion effect | false | Boolean (true or false) | playerRunningRequiresSpeed |
Burning
Section ID: burning
| Name | Description | Default Value | Allowed Values | ID |
|---|---|---|---|---|
| Smoke Type | DEFAULT |
| smokeType | |
| Smoke Density | 1 | Float (0 to 1) | smokeDensity | |
| Flames Density | 0 to disable | 1 | Float (0 to 1) | flamesDensity |
| Sparks Density | 0 to disable | 1 | Float (0 to 1) | sparksDensity |
| Sound Volume | The volume of the hiss sound occasionally played by burning entities 0 to disable | 0.3 | Float (0 to 1) | soundVolume |
| Entity Blocklist | [ minecraft:lightning_bolt ] | A list containing any entity String ID. List can be empty | entityBlocklist | |
| Override Dyed Flames Effects | Disables the lava spark effects spawned by Dyed Flames Note: Dyed Flames needs to be installed | true | Boolean (true or false) | overrideDyedFlamesEffects |
| Extinguish Steam | When an burning entity is extinguished, from water or a splash water bottle, steam will appear | true | Boolean (true or false) | extinguishSteam |
Explosives
Section ID: explosives
| Name | Description | Default Value | Allowed Values | ID |
|---|---|---|---|---|
| TNT Update Smoke | true | Boolean (true or false) | tntUpdateSmoke | |
| TNT Flames Density | The density of flame particles spawned around primed TNT. 0 to disable | 1 | Integer (0 to 15) | tntFlamesDensity |
| TNT Sparks | true | Boolean (true or false) | tntSparks | |
| Creeper Smoke | UPDATED |
| creeperSmoke | |
| Creeper Sparks | true | Boolean (true or false) | creeperSparks |
Splashes
Section ID: splashes
| Name | Description | Default Value | Allowed Values | ID |
|---|---|---|---|---|
| Splash Effects | Should entities falling in vanilla fluids have splash effects | true | Boolean (true or false) | splashEffects |
| Splash Ripples | Should a ripple effect be played after a splash | true | Boolean (true or false) | splashRipples |
| Splash Droplets | true | Boolean (true or false) | splashDroplets | |
| Splash Droplet Sounds | true | Boolean (true or false) | splashDropletSounds | |
| Water Splash Bubbles | Should an eruption of bubbles be spawned underwater | true | Boolean (true or false) | waterSplashBubbles |
| Explosions Cause Splashes | Should explosions cause splash effects when in water/lava | true | Boolean (true or false) | explosionsCauseSplashes |
| Splash Overlay Tint | The tint strength of the splash overlay. See 'Splash Overlay Alpha' for explanation of what this config affects | 0.2 | Float (0 to 1) | splashOverlayTint |
| Splash Overlay Alpha | The alpha transparency of the splash overlay. The overlay is the white edge of foam along the top of water splashes. This config also affects the water splash ripple effect 0 to disable overlay | 0.8 | Float (0 to 1) | splashOverlayAlpha |
| Splash Velocity Threshold | The velocity threshold needed to trigger a splash | 0.35 | Float (0 to 1) | splashVelocityThreshold |
| Entity Blocklist | List of entities that will not have splash effects | [ ] | A list containing any entity String ID. List can be empty | entityBlocklist |
| Ignore Waterlogged Blocks | Whether splashes should be spawned for waterlogged blocks | false | Boolean (true or false) | ignoreWaterloggedBlocks |
| Splash Height Scale Modifier | 1 | Float (0.3 to 2) | splashHeightScaleModifier | |
| Secondary Splash | Plays a second splash effect after the initial splash | true | Boolean (true or false) | secondarySplash |
| Secondary Splash Ripples | Should a ripple effect be played after a secondary splash | true | Boolean (true or false) | secondarySplashRipples |
| Secondary Splash Velocity Threshold | The velocity threshold needed to trigger a secondary splash. Cannot be lower than the normal splash velocity threshold | 0.3 | Float (0 to 1) | secondarySplashVelocityThreshold |
Damage Taken
Section ID: damageTaken
| Name | Description | Default Value | Allowed Values | ID |
|---|---|---|---|---|
| Damage Types | List of damage types that cause mob damaged effects | [ minecraft:generic, minecraft:stalagmite, minecraft:trident, minecraft:fall, minecraft:falling_stalactite, minecraft:mob_projectile, minecraft:wind_charge, minecraft:arrow, minecraft:bad_respawn_point, minecraft:explosion, minecraft:falling_anvil, minecraft:falling_block, minecraft:fireball, minecraft:fly_into_wall, minecraft:lightning_bolt, minecraft:mob_attack, minecraft:mob_attack_no_aggro, minecraft:player_attack, minecraft:player_explosion, minecraft:sonic_boom, minecraft:sting, minecraft:thrown, minecraft:unattributed_fireball, minecraft:wither_skull ] | A list containing any damage type String ID. List can be empty | damageTypes |
| Damaged Chicken Feathers | true | Boolean (true or false) | damagedChickenFeathers | |
| Damaged Parrot Feathers | true | Boolean (true or false) | damagedParrotFeathers | |
| Damaged Snow Golem Snowflakes | true | Boolean (true or false) | damagedSnowGolemSnowflakes | |
| Damaged Sheep Fluff | true | Boolean (true or false) | damagedSheepFluff | |
| Damaged Slime Slime | true | Boolean (true or false) | damagedSlimeSlime | |
| Damaged Skeleton Bones | true | Boolean (true or false) | damagedSkeletonBones | |
| Damaged Skeleton Horse Bones | true | Boolean (true or false) | damagedSkeletonHorseBones |