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Entity Configs

File name: entities.toml

Main

NameDescriptionDefault ValueAllowed ValuesID
Allay Magic DensityThe density of particles spawning around an allay
0 to disable
0.2Double (0 to 1)allayMagicDensity
Vex Magic DensityThe density of particles spawning around a vex
0 to disable
0.2Double (0 to 1)vexMagicDensity
Allay Twinkling SoundstrueBoolean (true or false)allayTwinklingSounds
Allay Duplicated SoundstrueBoolean (true or false)allayDuplicatedSounds
Sheep Shear FluffWhen a sheep is sheared fluff particles will fall offtrueBoolean (true or false)sheepShearFluff
Improved Dragon Fireball TrailAdds more particles to the trail of the Ender Dragon's fireballstrueBoolean (true or false)improvedDragonFireballTrail
Dragons Breath CloudsApplies the lingering potion cloud effects to the ender dragons breathtrueBoolean (true or false)dragonsBreathClouds
Command Block Minecart ParticlesAdds command block particles to the command block minecart. Yes I actually did thisON
  • ON
  • OFF
  • NOT_CREATIVE
commandBlockMinecartParticles
End Crystal Magic DensityDensity of the magenta dot particles that float around End Crystals. 0 to disable1Double (0 to 1)endCrystalMagicDensity
End Crystal Magic Needs FireForces End Crystal Magic particles to only spawn if the end crystal has fire underneathfalseBoolean (true or false)endCrystalMagicNeedsFire
End Crystals Disable Fire EffectsWhen an End Crystal has fire underneath, the particles from the fire will not be spawnedtrueBoolean (true or false)endCrystalsDisableFireEffects
Minecart Sparks Display TypeShould sparks particles spawn for minecarts moving on rails.
'Land On Rail' will spawn sparks only when a minecart lands on rails
DEFAULT
  • OFF
  • LAND_ON_RAIL
  • DEFAULT
minecartSparksDisplayType
Minecart Sparks Density0.5Float (0 to 1)minecartSparksDensity
Slime TrailsDo Slimes leave a trail of slime behind them when they movetrueBoolean (true or false)slimeTrails
Magma Cube TrailsDo Magma Cubes leave a trail of maga slime behind them when they movetrueBoolean (true or false)magmaCubeTrails
Replace Slime Squish ParticlesReplaces the slime ball item particles with slime block particles when a slime squishestrueBoolean (true or false)replaceSlimeSquishParticles
Replace Oozing Effect ParticlesReplaces the slime ball item particles with slime block particles for mobs and players with the oozing effecttrueBoolean (true or false)replaceOozingEffectParticles
Replace Spell Caster ParticlesReplaces the potion effect particles when a spell caster illager is casting a spell e.g Evoker summoning vexestrueBoolean (true or false)replaceSpellCasterParticles
Iron Golem Crack ParticlesShould iron particles spawn around iron golems when they cracktrueBoolean (true or false)ironGolemCrackParticles
Spectral Arrow ParticlesShould spectral arrows emit glowstone dust particlestrueBoolean (true or false)spectralArrowParticles
Warden Death Soul ParticlesShould sculk soul particles emit from wardens upon deathtrueBoolean (true or false)wardenDeathSoulParticles
Freezing Snow FlakestrueBoolean (true or false)freezingSnowFlakes
Feather Tickling PandasAllows baby and weak pandas to be tickled with a feather to sneeze. No slimeballs will droptrueBoolean (true or false)featherTicklingPandas
Improved Panda SneezestrueBoolean (true or false)improvedPandaSneezes
Villager Work At Workstation ParticlesShould profession/workstation related particles spawn around a workstation when a villager uses ittrueBoolean (true or false)villagerWorkAtWorkstationParticles
Improved Brown Mooshroom Feeding EffectsChanges the effects for feeding a brown mooshroom a flowertrueBoolean (true or false)improvedBrownMooshroomFeedingEffects
Improved Mooshroom Shearing EffectstrueBoolean (true or false)improvedMooshroomShearingEffects
Replace Blaze SmoketrueBoolean (true or false)replaceBlazeSmoke
Animal Feeding ParticlesWhen feeding an animal, e.g. breeding a cow, taming a wolf, item destroy particles will appear around the mouth areatrueBoolean (true or false)animalFeedingParticles
Animal Feeding Sound VolumeVolume of the eat sounds played when feeding an animal, e.g. breeding a cow, taming a wolf. Note: This will not affect the volume of vanilla animal eating sounds1Float (0 to 1)animalFeedingSoundVolume
Underwater Entity Poof BubblesWhen an entity is spawned or dies underwater, should the poof effect have bubblestrueBoolean (true or false)underwaterEntityPoofBubbles
Improved Wet Wolf Shake EffectsImproves the water effects of a wolf shaking water offtrueBoolean (true or false)improvedWetWolfShakeEffects
Improved Villager Sweating EffectsImproves the sweating effects of villagers during raidstrueBoolean (true or false)improvedVillagerSweatingEffects
Magma Cube Land SparksShould magma cubes spawn sparks when they land on the groundtrueBoolean (true or false)magmaCubeLandSparks
Snow Golem Step SoundsReplaces step sounds for snow golems with snow block step soundstrueBoolean (true or false)snowGolemStepSounds
Charged Creeper Particles Density0.2Double (0 to 1)chargedCreeperParticlesDensity
Charged Creeper Explosion ParticlestrueBoolean (true or false)chargedCreeperExplosionParticles
Lightning Strike ParticlesShould electricity particles be spawned in the air around a lightning bolttrueBoolean (true or false)lightningStrikeParticles
Shulker Teleport ParticlestrueBoolean (true or false)shulkerTeleportParticles
Entity Update Frequency20Integer (1 to 40)entityUpdateFrequency

Sleeping

Section ID: sleeping

NameDescriptionDefault ValueAllowed ValuesID
Player Snore ChanceA percentage based chance for a player to snore. This is UUID based so it doesn't change every night.
0 to disable
1Double (0 to 1)playerSnoreChance
Player Snore Sound Volume0 to disable player snoring sounds1Float (0 to 1)playerSnoreSoundVolume
Players Have Sleeping ZsDisplay Z particles for sleeping playerstrueBoolean (true or false)playersHaveSleepingZs
Villager Snore ChanceA percentage based chance for a villager to snore. This is UUID based so it doesn't change every night.
0 to disable
1Double (0 to 1)villagerSnoreChance
Villager Snore Sound Volume0 to disable to disable villager soring sounds1Float (0 to 1)villagerSnoreSoundVolume
Villagers Have Sleeping ZsDisplay Z particles for sleeping villagerstrueBoolean (true or false)villagersHaveSleepingZs
Foxes Have Sleeping ZsDisplay Z particles for sleeping foxestrueBoolean (true or false)foxesHaveSleepingZs
Bats Have Sleeping ZsDisplay Z particles for resting/hanging batstrueBoolean (true or false)batsHaveSleepingZs
Cats Have Sleeping ZsDisplay Z particles for resting/laying catstrueBoolean (true or false)catsHaveSleepingZs
Other Mobs Have Sleeping ZsDisplay Z particles for other sleeping mobs, mainly mobs other modstrueBoolean (true or false)otherMobsHaveSleepingZs
Display Sleeping Zs Only When SnoringForces Z particles to only display when a mob's UUID chance allows them to snore (Only applicable for players and villagers)falseBoolean (true or false)displaySleepingZsOnlyWhenSnoring
Adjust Name Tag When SleepingAdjust name tag rendering to be at the top of the head rather than above it when a mob is sleeping in a bedtrueBoolean (true or false)adjustNameTagWhenSleeping

Humanoids

Section ID: humanoids

NameDescriptionDefault ValueAllowed ValuesID
Drowning Bubbles Display TypeDEFAULT
  • OFF
  • DEFAULT
  • THIRD_PERSON_ONLY
drowningBubblesDisplayType
Drowning Bubbles Density3Integer (1 to 10)drowningBubblesDensity
Drowning Bubble Alpha1Float (0.2 to 1)drowningBubbleAlpha
Force Drowning Bubbles To ColumnForces drowning bubbles to spawn in a single column rather that being randomizedfalseBoolean (true or false)forceDrowningBubblesToColumn
Potion Rings Display TypeDEFAULT
  • OFF
  • DEFAULT
  • THIRD_PERSON_ONLY
potionRingsDisplayType
Potion Rings Particle TypeBOTH
  • RINGS_ONLY
  • DOTS_ONLY
  • BOTH
potionRingsParticleType
Potion Rings Scale1Float (1 to 1.5)potionRingsScale
Potion Rings Alpha1Float (0.2 to 1)potionRingsAlpha
NPCs Have Potion RingsShould NPCs, like witches and wandering traders, have potion ringstrueBoolean (true or false)NPCsHavePotionRings
Reverse Direction For Harmful EffectstrueBoolean (true or false)reverseDirectionForHarmfulEffects
Glowing Potion RingstrueBoolean (true or false)glowingPotionRings

Frosty Breath

Section ID: humanoids.frostyBreath

NameDescriptionDefault ValueAllowed ValuesID
Display TypeDEFAULT
  • OFF
  • DEFAULT
  • THIRD_PERSON_ONLY
displayType
AlphaThe starting alpha transparency0.5Float (0.2 to 1)alpha
Wait TimeThe time between frosty breathing spawning in ticks60Integer (10 to 200)waitTime
SeasonsSeasons for frosty breath to spawn.
'Default' will start frosty breath spawning in the late autumn and end it at the end of early spring

Note:
Serene Seasons needs to be installed
DEFAULT
  • OFF
  • DEFAULT
  • WINTER_ONLY
seasons
Additional BiomesA list of additional biomes that the effect does not already detect[ ]A list containing any biome String ID. List can be emptyadditionalBiomes

Player

Section ID: humanoids.player

NameDescriptionDefault ValueAllowed ValuesID
Enable Breathing Effects In CreativeShould breath effects e.g. Frosty Breath and Drowning Bubbles, be visible in creative modetrueBoolean (true or false)enableBreathingEffectsInCreative
Stomach Growling ThresholdWhen the player's hunger gets below this point a stomach growl sound will play every 15 sec.
Value measured in half hunger points.
0 to disable
6Integer (0 to 20)stomachGrowlingThreshold
Stomach Growling volume1Float (0 to 1)stomachGrowlingVolume
Stomach Growling Wait TimeThe time between stomach growl sounds playing15Integer (5 to 30)stomachGrowlingWaitTime
Heart Beating ThresholdWhen the player's health gets below this point a heart beat sound will play every 3 sec and every 1 sec when the player's health is below half this value.
Value measured in half hearts.
0 to disable
6Integer (0 to 20)heartBeatingThreshold
Heartbeat Volume1Float (0 to 1)heartbeatVolume
Heart Beating Wait TimeThe time between heart beat sounds playing3Integer (2 to 10)heartBeatingWaitTime

Dust Clouds

Section ID: dustClouds

NameDescriptionDefault ValueAllowed ValuesID
Scale2Float (0.5 to 2)scale
AlphaThe starting alpha transparency1Float (0.3 to 1)alpha
Prevent When RainingfalseBoolean (true or false)preventWhenRaining
Fly Into WallShould dust clouds be spawned when flying into a wall, like with an elytratrueBoolean (true or false)flyIntoWall
Less View BlockingWill prevent dust clouds from rendering within about 2 blocks of the player in first personfalseBoolean (true or false)lessViewBlocking
Player FellShould a cloud of dust appear when a player takes fall damagetrueBoolean (true or false)playerFell
Mob FellShould a cloud of dust appear when a mob takes fall damagetrueBoolean (true or false)mobFell
Land Mace AttackSpawn dust clouds when successfully landing a mace attacktrueBoolean (true or false)landMaceAttack
Player RunningShould a dust cloud form behind a running playertrueBoolean (true or false)playerRunning
Mob RunningShould a dust cloud form behind charging ravagers, hoglins, zoglins, galloping horses, and dashing camelstrueBoolean (true or false)mobRunning
Player Running Requires SpeedForces player running dust clouds to only spawn if the player is using the speed potion effectfalseBoolean (true or false)playerRunningRequiresSpeed

Burning

Section ID: burning

NameDescriptionDefault ValueAllowed ValuesID
Smoke TypeDEFAULT
  • OFF
  • DEFAULT
  • UPDATED
smokeType
Smoke Density1Float (0 to 1)smokeDensity
Flames Density0 to disable1Float (0 to 1)flamesDensity
Sparks Density0 to disable1Float (0 to 1)sparksDensity
Sound VolumeThe volume of the hiss sound occasionally played by burning entities
0 to disable
0.3Float (0 to 1)soundVolume
Entity Blocklist[ minecraft:lightning_bolt ]A list containing any entity String ID. List can be emptyentityBlocklist
Override Dyed Flames EffectsDisables the lava spark effects spawned by Dyed Flames

Note:
Dyed Flames needs to be installed
trueBoolean (true or false)overrideDyedFlamesEffects
Extinguish SteamWhen an burning entity is extinguished, from water or a splash water bottle, steam will appeartrueBoolean (true or false)extinguishSteam

Explosives

Section ID: explosives

NameDescriptionDefault ValueAllowed ValuesID
TNT Update SmoketrueBoolean (true or false)tntUpdateSmoke
TNT Flames DensityThe density of flame particles spawned around primed TNT.
0 to disable
1Integer (0 to 15)tntFlamesDensity
TNT SparkstrueBoolean (true or false)tntSparks
Creeper SmokeUPDATED
  • OFF
  • DEFAULT
  • UPDATED
creeperSmoke
Creeper SparkstrueBoolean (true or false)creeperSparks

Splashes

Section ID: splashes

NameDescriptionDefault ValueAllowed ValuesID
Splash EffectsShould entities falling in vanilla fluids have splash effectstrueBoolean (true or false)splashEffects
Splash RipplesShould a ripple effect be played after a splashtrueBoolean (true or false)splashRipples
Splash DropletstrueBoolean (true or false)splashDroplets
Splash Droplet SoundstrueBoolean (true or false)splashDropletSounds
Water Splash BubblesShould an eruption of bubbles be spawned underwatertrueBoolean (true or false)waterSplashBubbles
Explosions Cause SplashesShould explosions cause splash effects when in water/lavatrueBoolean (true or false)explosionsCauseSplashes
Splash Overlay TintThe tint strength of the splash overlay. See 'Splash Overlay Alpha' for explanation of what this config affects0.2Float (0 to 1)splashOverlayTint
Splash Overlay AlphaThe alpha transparency of the splash overlay. The overlay is the white edge of foam along the top of water splashes. This config also affects the water splash ripple effect
0 to disable overlay
0.8Float (0 to 1)splashOverlayAlpha
Splash Velocity ThresholdThe velocity threshold needed to trigger a splash0.35Float (0 to 1)splashVelocityThreshold
Entity BlocklistList of entities that will not have splash effects[ ]A list containing any entity String ID. List can be emptyentityBlocklist
Ignore Waterlogged BlocksWhether splashes should be spawned for waterlogged blocksfalseBoolean (true or false)ignoreWaterloggedBlocks
Splash Height Scale Modifier1Float (0.3 to 2)splashHeightScaleModifier
Secondary SplashPlays a second splash effect after the initial splashtrueBoolean (true or false)secondarySplash
Secondary Splash RipplesShould a ripple effect be played after a secondary splashtrueBoolean (true or false)secondarySplashRipples
Secondary Splash Velocity ThresholdThe velocity threshold needed to trigger a secondary splash. Cannot be lower than the normal splash velocity threshold0.3Float (0 to 1)secondarySplashVelocityThreshold

Damage Taken

Section ID: damageTaken

NameDescriptionDefault ValueAllowed ValuesID
Damage TypesList of damage types that cause mob damaged effects[ minecraft:generic, minecraft:stalagmite, minecraft:trident, minecraft:fall, minecraft:falling_stalactite, minecraft:mob_projectile, minecraft:wind_charge, minecraft:arrow, minecraft:bad_respawn_point, minecraft:explosion, minecraft:falling_anvil, minecraft:falling_block, minecraft:fireball, minecraft:fly_into_wall, minecraft:lightning_bolt, minecraft:mob_attack, minecraft:mob_attack_no_aggro, minecraft:player_attack, minecraft:player_explosion, minecraft:sonic_boom, minecraft:sting, minecraft:thrown, minecraft:unattributed_fireball, minecraft:wither_skull ]A list containing any damage type String ID. List can be emptydamageTypes
Damaged Chicken FeatherstrueBoolean (true or false)damagedChickenFeathers
Damaged Parrot FeatherstrueBoolean (true or false)damagedParrotFeathers
Damaged Snow Golem SnowflakestrueBoolean (true or false)damagedSnowGolemSnowflakes
Damaged Sheep FlufftrueBoolean (true or false)damagedSheepFluff
Damaged Slime SlimetrueBoolean (true or false)damagedSlimeSlime
Damaged Skeleton BonestrueBoolean (true or false)damagedSkeletonBones
Damaged Skeleton Horse BonestrueBoolean (true or false)damagedSkeletonHorseBones