Mob Skull Shaders allow resource packs to apply a Post Processing Effect Shader
when an item is worn on the player's head. To start, create a new JSON file in the assets/{namespace}/subtle_effects/mob_skull_shaders
folder. Next, inside the file create an object called item along with an element called id. id is where you specify
the item ID used for this effect
{"item": {"id": "minecraft:diamond_helmet"},...}
Additionally, an optional list of item components required for the shader to be applied can also be specified.
{"item": {"id": "minecraft:diamond_helmet","components": {"custom_name": "{\"text\": \"Cool Helmet\"}"}},...}
Lastly, add an element called shader. This is the id of the post shader to be applied.
{"item": {"id": "minecraft:diamond_helmet"},"shader": "minecraft:spider"}