LogoSubtle Effects

Mob Skull Shaders

Mob Skull Shaders allow resource packs to apply a Post Processing Effect Shader when an item is worn on the player's head. To start, create a new JSON file in the assets/{namespace}/subtle_effects/mob_skull_shaders folder. Next, inside the file create an object called item along with an element called id. id is where you specify the item ID used for this effect

{
"item": {
"id": "minecraft:diamond_helmet"
},
...
}

Additionally, an optional list of item components required for the shader to be applied can also be specified.

{
"item": {
"id": "minecraft:diamond_helmet",
"components": {
"custom_name": "{\"text\": \"Cool Helmet\"}"
}
},
...
}

Lastly, add an element called shader. This is the id of the post shader to be applied.

{
"item": {
"id": "minecraft:diamond_helmet"
},
"shader": "minecraft:spider"
}