LogoSubtle Effects

General Configs

File name: general.toml

Main

NameDescriptionDefault ValueAllowed ValuesID
Enable Particle CullingtrueBoolean (true or false)enableParticleCulling
Particle Render DistanceThe maximum number of chunks away from the player a particle will render.
This does not affect particles spawning/existing in the world only rendering.
This affects most particles in the game including particles from other mods, some particles however ignore this value e.g. campfire smoke.
5Integer (1 to 32)particleRenderDistance
Particle Culling BlocklistList of particles that will not be culled by the particle culling system.
This list should be kept at a minimum and used mainly for particles that break when culled.
Particles already spawned in a world will not be affected by changes to this config
[ ] or if Particle Rain is installed [ "particlerain:mist" ]A list containing any particle String ID. List can be emptyparticleCullingBlocklist
Cull Particles In Unloaded ChunksPrevents rendering particles in unloaded chunk. This usually doesn't affect anything, unless the server is running slowingtrueBoolean (true or false)cullParticlesInUnloadedChunks
Allow Using Blended Render TypeSome particles use a custom render type to blend transparency. This can cause visual issues with other mods. This config allows you to disable the custom render type and use the default transparency render type instead.trueBoolean (true or false)allowUsingBlendedRenderType
Spell Particles Use Blended Render TypeChanges spell particles to use the custom blended render type. This can cause visual issues with other mods. This config allows you to disable the custom render type and use the default transparency render type instead. This config is ignored if 'Allow Using Blended Render Type' is disabled.trueBoolean (true or false)spellParticlesUseBlendedRenderType
Glowing Lava DropstrueBoolean (true or false)glowingLavaDrops
Fluid Drops EvaporateWhen a drop particle lands in a fluid of the opposite type, e.g. water into lava, a hiss sound will play and steam particles will appeartrueBoolean (true or false)fluidDropsEvaporate
Fluid Drops Evaporation VolumeThe volume of the hiss sound played when a drop particle evaporates0.25Float (0 to 1)fluidDropsEvaporationVolume
Drop Land In Fluid RipplesWhen a drop particle lands in a fluid of the same type it will cause a ripple particletrueBoolean (true or false)dropLandInFluidRipples
Drop Land Sound VolumeVolume of the drip sound played when a drop particle lands on the ground or in a fluid. Note, vanilla has sounds for dripstone drop particles and this config will not affect that.
0 to disable
1Float (0 to 2)dropLandSoundVolume
Lava Spark SmoketrueBoolean (true or false)lavaSparkSmoke
Sparks Scale1Float (1 to 2)sparksScale
Growing HeartsShould heart particles play a growing/expanding animation when spawnedtrueBoolean (true or false)growingHearts
Popping HeartsShould heart particles play a popping animation before disappearingtrueBoolean (true or false)poppingHearts
Popping BubblestrueBoolean (true or false)poppingBubbles
Popping Bubbles Volume0.2Float (0 to 1)poppingBubblesVolume
Glowing Enchantment Glyph ParticlestrueBoolean (true or false)glowingEnchantmentGlyphParticles
Translucent Enchantment Glyph ParticlestrueBoolean (true or false)translucentEnchantmentGlyphParticles
Disable Randomized Enchantment Glyph ShadingDisables the random shading applied to vanilla enchantment glyph particlestrueBoolean (true or false)disableRandomizedEnchantmentGlyphShading
Potion Particle AlphaAlpha transparency value for vanilla potion related particles0.7Float (0.3 to 1)potionParticleAlpha
Potion Particle Alpha Near PlayerAlpha transparency value for vanilla potion related particles when close to the player, helpful for making them less intrusive0.2Float (0 to 1)potionParticleAlphaNearPlayer
Leaves Land On GroundtrueBoolean (true or false)leavesLandOnGround
Leaves Land On WatertrueBoolean (true or false)leavesLandOnWater
Leaves Landing On Water RipplesWhen leaves land on water they will cause a ripple particletrueBoolean (true or false)leavesLandingOnWaterRipples
Leaves Landing On Water Keep MomentumWhen leaves land on water they will keep their some of their momentumtrueBoolean (true or false)leavesLandingOnWaterKeepMomentum
Fallen Leaves Life TimeThe amount of time in ticks that fallen leaves will stay on the ground/water before disappearing. Value will be somewhat randomized40Integer (20 to 100)fallenLeavesLifeTime
Rain Increases Leaves Movement SpeedDuring rain and thunder storms leaves will have increased movement speedtrueBoolean (true or false)rainIncreasesLeavesMovementSpeed
Static Flame BrightnessShould flame particles always be full bright or should they dynamically change brightness based on age and light leveltrueBoolean (true or false)staticFlameBrightness
Disable Shriek RotationDisables the slight rotation applied the the shriek particles spawned when a sculk shrieker is activatedfalseBoolean (true or false)disableShriekRotation
Fire Overlay HeightThe height on screen for the fire overlay.
0 is the vanilla value
-0.15Float (-0.5 to 0.4)fireOverlayHeight
Fire Overlay AlphaAlpha transparency of the fire overlay.
0.9 is the vanilla value
0.9Float (0 to 1)fireOverlayAlpha
Fire Overlay Alpha With Fire ResistanceAlpha transparency of the fire overlay while the Fire Resistance effect is active.
0.9 is the vanilla value
0.4Float (0 to 1)fireOverlayAlphaWithFireResistance
Mob Skull ShadersApply a mob's spectate shader when wearing its skull/head e.g Creeper head makes everything look green.
No new shaders are added
trueBoolean (true or false)mobSkullShaders
Night Vision FadingNight vision slowly fades out rather then flashingtrueBoolean (true or false)nightVisionFading
Night Vision Fading TimeThe length night vision fading in ticks100Integer (10 to 200)nightVisionFadingTime
Enable Easter EggstrueBoolean (true or false)enableEasterEggs