/light set < attribute > < target > < attribute_value >
Permission required: lightwithin.commands.set
With this command you can set a light attribute for a player to a specific value. You can change:
- The
type
of the light - The
target
of the light, but only if it's available for that light. (For example you can't set VARIANT to BLAZING) - The
power
of the light, limited between 1 and 10 - The
duration
of the light, minimum 1 - The
max_cooldown
of the light, limited between 1-120 - The
locked
status of the light. If set to true, the player won't be able to activate the light no matter what. - The
hasNaturallyTriggered
status of the light. If set to true, the player will be able to use LightCharges, if false they will first need to trigger their light in a natural way. After they have done that, they will be able to use LightCharges. - The
max_charges
of the light, limited between 0-9
The first argument is one of the values above, the second one it's the target of this change and can be a player or multiple ones. The third one is the value you want the new attribute to have.