The imbuement circles come in three kinds.
- Self Imbuement - make a potion effect permanent. Drink the potion, then stand on the circle: the first active effect that is not already imbued converts, and the circle is used up. It comes in three strengths: Waking lasts until you sleep or die, Life lasts until you die, and Eternal lasts forever. Waking and Life imbuements cost a little mana from your own pool to keep; if you run dry the effect lapses until you can pay again, and the imbuement is not lost. Eternal costs nothing to keep. The stronger ones cost far more to draw.
- Item Imbuement - powers the imbuing ritual on its host block. An item thrown onto the circle that matches an imbuing recipe is transformed after a short wait, and the circle pays the mana as the ritual runs. Some recipes need a higher level of the circle.
- Land Imbuement - a spell that blooms the ground around the block you aim at. Level 1 covers the area with flowers, mushrooms, fungi or coral to suit the ground. Level 2 adds a beehive with bees, or fish and a fishing rod if you are underwater. Level 3 turns the spot into a watered 9x9 farm sown with seeds. Level 4 is level 1 with saplings among the flowers.
| Circle | Mana (cast) | Mana upkeep (per batch) | Mana working (per batch) | Radius (blocks) | Land tier |
|---|---|---|---|---|---|
| Waking Imbuement | 2000 | 5 | 0 | — | — |
| Life Imbuement | 10000 | 2 | 0 | — | — |
| Eternal Imbuement | 100000 | 0 | 0 | — | — |
| Item Imbuement I | 200 | 0 | 60 | — | — |
| Item Imbuement II | 400 | 0 | 60 | — | — |
| Item Imbuement III | 600 | 0 | 60 | — | — |
| Item Imbuement IV | 800 | 0 | 60 | — | — |
| Item Imbuement V | 1000 | 0 | 60 | — | — |
| Item Imbuement VI | 1200 | 0 | 60 | — | — |
| Item Imbuement VII | 1400 | 0 | 60 | — | — |
| Item Imbuement VIII | 1600 | 0 | 60 | — | — |
| Item Imbuement IX | 1800 | 0 | 60 | — | — |
| Imbue Land | 100 | 0 | 0 | 8.5 | 1 |
| Imbue Land II | 100 | 0 | 0 | 8.5 | 2 |
| Imbue Land III | 100 | 0 | 0 | 6.5 | 3 |
| Imbue Land IV | 100 | 0 | 0 | 8.5 | 4 |