Every circle ends in a number: its level. A higher level reaches further and does more, at a higher cost. Your magic level is the highest level you can write, and it is set by the numerals you know.
Climbing
You learn the first numeral along with DISCOVER. Every numeral after that is learned at a Level circle, one rung at a time, in order. Rungs two to eight are named after the seven deadly sins.
Each rung asks for an offering, and learning a numeral costs a permanent share of your soul. An offering you earned by the gentler route costs half. What each rung wants is part of the game, and this wiki leaves it for you to find.
The tenth level is never sold at a Level circle. It comes much later.
Finding the way
You are not on your own:
- The Eye of Loot has something to say about the creature each rung needs, when you look at it. See Eye of Loot.
- Daily quests offered at your magic level hint at the next rung. Each one only appears to a mage at that level, so a level 1 mage is pointed at the second numeral and nothing beyond. See Daily Quests.
Other limits on level
- Your pen. A Magic Pen can only write circles up to its grade. A new pen reaches level 2, and the best pens reach level 10. See Magic Pen.
- Spells taught by teachers or scrolls are not levelled by this ladder.