Redstone

Circles that read or write redstone signals. Most use a bound item, set by right-clicking it onto the circle, as their setting. Higher levels generally widen the reach or range; the table below has the mana for each.

  • Redstone Mana gives out a signal from 0 to 15 for how full your mana network is. It only works on a mana block. Bind a Mana Gem to set what a full signal means.
  • Redstone Timer pulses on a schedule: bind redstone for ticks, sugar for seconds or glowstone dust for minutes, with the stack size as the count. Level 1 pulses the block it is on. Level 2 and up pulse every block that can carry a signal in the disc around it. With nothing bound it does nothing.
  • Redstone Sensor counts what is in the same area a Trap of its level covers and outputs 0 to 15. With nothing bound it counts every living thing, players included. Bind armor to count players, a sword for hostile mobs, an egg for peaceful animals, an emerald for villagers, or an item a mob drops for that mob. Any other item counts dropped items of that kind; a block counts nothing.
  • Redstone AoE is the sensor made into a pressure-plate field: the block under each match outputs 15 instead of the circle's host.
  • Redstone Link carries a signal between circles. Links bound to the same item are one wire. The block it sits on is the input and the other five faces are the output. Level 1 hears its own dimension, level 2 hears every dimension.
  • Redstone Latch is a toggle. Each rising signal on the input flips the output on or off, and it remembers its state across restarts. Green is on, yellow is off.
  • Redstone Counter is a pulse divider: every Nth rising signal makes one pulse, where N is the size of the bound stack (nothing bound means 1).
  • Redstone Stock reads how much of the bound item your storage network holds, from 0 to 15. The stack size is the amount that counts as full. Cast on a chest that is not in the network, it reads that chest alone.

Any circle can also be paused to save mana: a lever, button, torch, repeater or other redstone component powering the block it is drawn on stops it, and a paused circle costs nothing. Plain redstone dust running into the block does not pause it.

CircleMana (cast)Mana upkeep (per batch)
Redstone Mana I2001
Redstone Timer I2002
Redstone Timer II2004
Redstone Timer III2006
Redstone Timer IV2008
Redstone Timer V20010
Redstone Timer VI20012
Redstone Timer VII20014
Redstone Timer VIII20016
Redstone Timer IX20018
Redstone Sensor I2002
Redstone Sensor II2004
Redstone Sensor III2006
Redstone Sensor IV2008
Redstone Sensor V20010
Redstone Sensor VI20012
Redstone Sensor VII20014
Redstone Sensor VIII20016
Redstone Sensor IX20018
Redstone AoE I2002
Redstone AoE II2004
Redstone AoE III2006
Redstone AoE IV2008
Redstone AoE V20010
Redstone AoE VI20012
Redstone AoE VII20014
Redstone AoE VIII20016
Redstone AoE IX20018
Redstone Link I2001
Redstone Link II2002
Redstone Latch I2001
Redstone Counter I2001
Redstone Stock I2001