Recipe files go in data/<namespace>/recipe/, with "type": "isekubed:ritual_throw".
Fields
| Field | Always present | Description |
|---|---|---|
type | yes | Always isekubed:ritual_throw. |
inputs | yes | List of inputs. Each entry is either a bare ingredient (an item id string, an ingredient object, or a #tag) or an object with item (item id, ingredient or tag), optional components (partial data-component match), optional consumed (boolean, default true; false makes the input a catalyst that must be present but is kept) and optional ink (positive integer: ink a magic pen must hold to match, drained on completion). The first entry is the thrown subject and cannot be a catalyst. |
circle | no | Optional circle id. When present the block the item lands on must carry that circle. |
input_count | no | Integer, default 1. How many of the thrown item one output costs. |
output | no | Item stack object (id, optional count, optional components). Optional, default empty; a recipe that uses carry may omit it. |
duration | yes | Integer, in ticks. How long the item must lie on the circle before the ritual completes. |
carry | no | Optional object that copies data from an input onto the output: input (integer index into inputs), optional merge (a data-component patch applied to the output) and optional copy_from (object with input, an index, and components, a list of component type ids to copy across). |
stamp_level | no | Boolean, default false. When true the output records the level of the circle the ritual ran on in its item-level component. |
bind_output_to_payer | no | Boolean, default false. When true the output is bound to whoever paid the ritual, so the soul pickup rule applies to it. |
soul_toll | no | Optional object { "to_tier": <tier name>, "into_tier_bp": <integer, at least 1> }. Charges the payer by bringing their soul down to a position inside the named tier, given in basis points (hundredths of a percent) of that tier. Omit to charge no soul. |
block | no | Optional block state ({ "Name": "minecraft:stone" }, with optional Properties). When present the host block must match it. Usually omitted because the circle is the requirement. |
multiplier | no | Integer, default 1. A ritual costs its duration times the circle's working mana cost; this multiplies that. |
sound | no | Optional sound event id played at the block when the ritual completes. |
Example
From the mod: data/isekubed/recipe/ritual/bone_block_to_ancient_debris.json. Circle ids are shown as isekubed:example_circle.
{"type": "isekubed:ritual_throw","inputs": [{"item": "minecraft:bone_block"}],"circle": "isekubed:example_circle","input_count": 64,"output": {"id": "minecraft:ancient_debris"},"duration": 600}