Decoy

Conjures a decoy where you aim. Every mob within 16 blocks of it, except tamed pets, is convinced the decoy has just hit it, so hostiles turn on the decoy instead of you. The taunt is renewed every second for as long as the spell runs, about a minute, or until the decoy is destroyed.

Higher levels give the decoy more health, so it holds out longer under attack. Cast it when you need a breather.

CircleMana (cast)Decoy health (HP)
Decoy I20020
Decoy II40040
Decoy III60060
Decoy IV80080
Decoy V1000100
Decoy VI1200120
Decoy VII1500150
Decoy VIII2000200
Decoy IX2500250
Decoy X3000400