Heal

Heals players and friendly creatures inside it; monsters are never healed. You pay mana per heart restored, nearest first, so a short network heals fewer of them and an empty one heals nobody. It costs nothing to leave drawn, and nothing while everyone inside is at full health.

Higher levels heal more hearts each pass and cover a wider area.

CircleMana (cast)Mana working (per batch)Healing (hearts per batch)
Heal I200202
Heal II200204
Heal III200206
Heal IV200208
Heal V2002010
Heal VI2002012
Heal VII2002014
Heal VIII2002016
Heal IX2002018