Heals players and friendly creatures inside it; monsters are never healed. You pay mana per heart restored, nearest first, so a short network heals fewer of them and an empty one heals nobody. It costs nothing to leave drawn, and nothing while everyone inside is at full health.
Higher levels heal more hearts each pass and cover a wider area.
| Circle | Mana (cast) | Mana working (per batch) | Healing (hearts per batch) |
|---|---|---|---|
| Heal I | 200 | 20 | 2 |
| Heal II | 200 | 20 | 4 |
| Heal III | 200 | 20 | 6 |
| Heal IV | 200 | 20 | 8 |
| Heal V | 200 | 20 | 10 |
| Heal VI | 200 | 20 | 12 |
| Heal VII | 200 | 20 | 14 |
| Heal VIII | 200 | 20 | 16 |
| Heal IX | 200 | 20 | 18 |