Disintegration

Erases the mobs around the spot you aim at. The mobs in the circle are held in place while the spell charges, then every one at or under the level's health threshold (its current health, not its maximum) dies outright, with its loot, XP and kill credit going to you. Anything healthier takes damage instead. Tamed animals are spared, and another player caught in the circle takes 10 damage rather than being erased.

Higher levels trade reach for power: the radius shrinks from 6.5 blocks at I down to 1.5 from VI, while the threshold climbs. At level X the threshold is unlimited, so everything in the radius dies. Costs a very large amount of mana and soul.

CircleMana (cast)Soul (cast)Radius (blocks)Damage (HP)Damage to players (HP)Instant-kill threshold (HP)
Disintegration I5000016.54108
Disintegration II5000025.581012
Disintegration III5000034.5161020
Disintegration IV5000043.5301040
Disintegration V5000052.5601080
Disintegration VI5000061.58010100
Disintegration VII5000071.517510250
Disintegration VIII5000081.520010500
Disintegration IX5000091.540010800
Disintegration X50000101.50101000000