Yes, those Stands.
A Stand fights at your side. Hold attack with your Stand out and it rush-punches whatever you're looking at. Each Stand also has a special ability on the Use Stand ability key, and a stat card graded from A to D.
Awakening
A Stand Arrow awakens a Stand. Stand Arrows are found in the ancient cities deep underground. The Arrow judges your soul: if you are worthy, a Stand rises beside you at a price in soul. If you are not, the Arrow leaves you at half a heart and flies off. Certain items you carry can steer which Stand you get.
The Stands
| Stand | Power | Speed | Range | Durability | Precision | Potential | Ability |
|---|---|---|---|---|---|---|---|
| Netherstar Silver | A | A | C | A | A | A | Rush: three extra blocks of reach for five seconds. |
| Insane Diamonds | A | A | D | B | B | C | Restore: heals everyone nearby and puts recently destroyed blocks back, as far as your soul pays. At Precision B or better it restores containers too. |
| Undying Queen | A | B | D | A | B | A | Bomb: touch blocks with a bare hand to prime them, then detonate them all at once with TNT force. |
| Redstone Mage | B | B | C | B | C | D | Fire Ankh: a fireball carrying your Stand's power. |
| Emerald Pontiff | C | B | A | B | C | D | Emerald Splash: eight homing shots at your target, up to 32 blocks. |
| The End | A | A | C | A | B | B | Time Stop: stops time around you for a few seconds. |
Every ability costs soul and has a short cooldown. A Stand withdraws rather than take your soul below its floor.
The End never comes from an Arrow. It belongs to Deo, who can stop time for the entire server, and he teaches it only to someone who already has a Stand.
For pack makers
Stands are datapack files under data/<namespace>/stand/. Each names its stat card, its ability and its skin texture,
so a pack can add its own. stand_focus/ decides which items steer an awakening.